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Planning: 90%
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Game Engine: 0%
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Custom Game: 0%
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High Scores: 0%
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Start Screen: 0%
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Overall: 9%
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Welcome to the Home Page of the
The VOYcart 5 Project

Current Status Current Stable Release
Pre-Developement VOYcart 4.3.8  - Get It
Latest News

July 10, 2004
I finally fixed my TI graphlink cable and uploaded VOYcart so you can download it.
Also, I have decided, for the sake of filesize to develop an ASM version of HSINSTAL (my High Score Installer for VOYcart). I will put it up when I finish developing it.

Now, I think I have thought about all the features I'll want VOYcart 5 to have. I'm thinking that the multiplayer mode might have to wait until VOYcart 5.1 at least, but that might still change as I gain expertise in z80 Assembly.

June 8, 2004
Project page is up, not all features are working yet since my ultra strong home-made graphlink cable kind off broke :-D.  This site will have more features as the project status continues.

I expect this project to take a while, since I am very lazy, know very, very little ASM, and I take a pretty heavy load of classes.   To be on the conservative side I'll put the project Finish Goal Date at around my graduation time (4 years from now).

What is VOYcart?




VOYcart 4.3.x Screenies

In 9th grade I bought my Ti-86 graphing calculator.   Several months later I was on a quest to fit as many games as possible in its 98KB of memory.  On the TI program archives I stumbled upon a very simple game named Race. I have no idea who wrote Race since the game doesn't contain any license or readme files, thus I assumed the game is open source and I began analyzing the game's source code (which is still available on the TI FTP servers).  Seeing a lot more potential for Race, I began editing the source code, adding new feature after feature.  Except for numerous modifications, I kept the original game engine.  VOYcart 1.0 was born. 

Now 5 years later I'm up to version 4.3.8.  VOYcart includes a pause button, high scores, real-time score notification, 3-level mode, and a custom game mode (define your own field, "car", and points goal).

So what's the big deal?

Well, right now the game is written in TI BASIC, a language very good for writing simple arithmetic programs, but not games.  I want to port VOYcart to ASM (Assembly Language), a language which communicates directly with the calculator's Z80 processor.  The purpose of this project is to design VOYcart 5: a game with high scores, 3 level, multiplayer, and custom game modes (and anything else I can think off).


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