| Developement
Status |
| Planning: 90% |
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100 |
| Game Engine: 0% |
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100 |
| Multiplayer Game: 0% |
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100 |
| Custom Game: 0% |
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100 |
| High Scores: 0% |
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100 |
| Start Screen: 0% |
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100 |
| Overall: 9% |
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Welcome to the Home Page of the
| Current
Status |
Current
Stable Release |
| Pre-Developement |
VOYcart
4.3.8 - Get It |
| Latest News |
July 10, 2004
I finally fixed my TI graphlink cable and uploaded VOYcart so you can
download it.
Also, I have decided, for the sake of filesize to develop an ASM version of HSINSTAL (my
High Score Installer for VOYcart). I will put it up when I finish developing it.
Now, I think I have thought about all the
features I'll want VOYcart 5 to have. I'm thinking that the multiplayer mode might have to
wait until VOYcart 5.1 at least, but that might still change as I gain expertise in z80
Assembly. |
June
8, 2004
Project page is up, not all features are working yet since my ultra strong
home-made graphlink cable kind off broke :-D. This site will have more features as
the project status continues.
I expect this project to take a while, since I
am very lazy, know very, very little ASM, and I take a pretty heavy load of classes.
To be on the conservative side I'll put the project Finish Goal Date at around my
graduation time (4 years from now). |
What is VOYcart?
In 9th grade I bought my Ti-86 graphing calculator. Several months
later I was on a quest to fit as many games as possible in its 98KB of memory. On
the TI program archives I stumbled upon a very simple game named Race. I have no
idea who wrote Race since the game doesn't contain any license or readme files, thus I
assumed the game is open source and I began analyzing the game's source code (which is
still available on the TI FTP servers). Seeing a lot more potential for Race, I
began editing the source code, adding new feature after feature. Except for numerous
modifications, I kept the original game engine. VOYcart 1.0 was born.
Now 5 years later I'm up to version 4.3.8. VOYcart includes a pause
button, high scores, real-time score notification, 3-level mode, and a custom game mode
(define your own field, "car", and points goal).
So what's the big deal?
Well, right now the game is written in TI BASIC, a language very good for
writing simple arithmetic programs, but not games. I want to port VOYcart to ASM
(Assembly Language), a language which communicates directly with the calculator's Z80
processor. The purpose of this project is to design VOYcart 5: a game with high
scores, 3 level, multiplayer, and custom game modes (and anything else I can think off).
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